NAME

META_DELETEOBJECT

NEAREST API CALL

#include <windows.h>
BOOL32 DeleteObject(HGDIOBJ32 obj)

DESCRIPTION

U16 Value
0 object no
object no is the number of the object to delete, this frees up the number of the object to be reused by any of the Create operands, e.g CreatePenIndirect, SelectObject has more details on objects.

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